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setup-python/node_modules/fb-watchman/index.js
Danny McCormick 39c08a0eaa Initial pass
2019-06-26 21:12:00 -04:00

322 lines
8.7 KiB
JavaScript

/* Copyright 2014-present Facebook, Inc.
* Licensed under the Apache License, Version 2.0 */
'use strict';
var net = require('net');
var EE = require('events').EventEmitter;
var util = require('util');
var childProcess = require('child_process');
var bser = require('bser');
// We'll emit the responses to these when they get sent down to us
var unilateralTags = ['subscription', 'log'];
/**
* @param options An object with the following optional keys:
* * 'watchmanBinaryPath' (string) Absolute path to the watchman binary.
* If not provided, the Client locates the binary using the PATH specified
* by the node child_process's default env.
*/
function Client(options) {
var self = this;
EE.call(this);
this.watchmanBinaryPath = 'watchman';
if (options && options.watchmanBinaryPath) {
this.watchmanBinaryPath = options.watchmanBinaryPath.trim();
};
this.commands = [];
}
util.inherits(Client, EE);
module.exports.Client = Client;
// Try to send the next queued command, if any
Client.prototype.sendNextCommand = function() {
if (this.currentCommand) {
// There's a command pending response, don't send this new one yet
return;
}
this.currentCommand = this.commands.shift();
if (!this.currentCommand) {
// No further commands are queued
return;
}
this.socket.write(bser.dumpToBuffer(this.currentCommand.cmd));
}
Client.prototype.cancelCommands = function(why) {
var error = new Error(why);
// Steal all pending commands before we start cancellation, in
// case something decides to schedule more commands
var cmds = this.commands;
this.commands = [];
if (this.currentCommand) {
cmds.unshift(this.currentCommand);
this.currentCommand = null;
}
// Synthesize an error condition for any commands that were queued
cmds.forEach(function(cmd) {
cmd.cb(error);
});
}
Client.prototype.connect = function() {
var self = this;
function makeSock(sockname) {
// bunser will decode the watchman BSER protocol for us
self.bunser = new bser.BunserBuf();
// For each decoded line:
self.bunser.on('value', function(obj) {
// Figure out if this is a unliteral response or if it is the
// response portion of a request-response sequence. At the time
// of writing, there are only two possible unilateral responses.
var unilateral = false;
for (var i = 0; i < unilateralTags.length; i++) {
var tag = unilateralTags[i];
if (tag in obj) {
unilateral = tag;
}
}
if (unilateral) {
self.emit(unilateral, obj);
} else if (self.currentCommand) {
var cmd = self.currentCommand;
self.currentCommand = null;
if ('error' in obj) {
var error = new Error(obj.error);
error.watchmanResponse = obj;
cmd.cb(error);
} else {
cmd.cb(null, obj);
}
}
// See if we can dispatch the next queued command, if any
self.sendNextCommand();
});
self.bunser.on('error', function(err) {
self.emit('error', err);
});
self.socket = net.createConnection(sockname);
self.socket.on('connect', function() {
self.connecting = false;
self.emit('connect');
self.sendNextCommand();
});
self.socket.on('error', function(err) {
self.connecting = false;
self.emit('error', err);
});
self.socket.on('data', function(buf) {
if (self.bunser) {
self.bunser.append(buf);
}
});
self.socket.on('end', function() {
self.socket = null;
self.bunser = null;
self.cancelCommands('The watchman connection was closed');
self.emit('end');
});
}
// triggers will export the sock path to the environment.
// If we're invoked in such a way, we can simply pick up the
// definition from the environment and avoid having to fork off
// a process to figure it out
if (process.env.WATCHMAN_SOCK) {
makeSock(process.env.WATCHMAN_SOCK);
return;
}
// We need to ask the client binary where to find it.
// This will cause the service to start for us if it isn't
// already running.
var args = ['--no-pretty', 'get-sockname'];
// We use the more elaborate spawn rather than exec because there
// are some error cases on Windows where process spawning can hang.
// It is desirable to pipe stderr directly to stderr live so that
// we can discover the problem.
var proc = null;
var spawnFailed = false;
function spawnError(error) {
if (spawnFailed) {
// For ENOENT, proc 'close' will also trigger with a negative code,
// let's suppress that second error.
return;
}
spawnFailed = true;
if (error.errno === 'EACCES') {
error.message = 'The Watchman CLI is installed but cannot ' +
'be spawned because of a permission problem';
} else if (error.errno === 'ENOENT') {
error.message = 'Watchman was not found in PATH. See ' +
'https://facebook.github.io/watchman/docs/install.html ' +
'for installation instructions';
}
console.error('Watchman: ', error.message);
self.emit('error', error);
}
try {
proc = childProcess.spawn(this.watchmanBinaryPath, args, {
stdio: ['ignore', 'pipe', 'pipe']
});
} catch (error) {
spawnError(error);
return;
}
var stdout = [];
var stderr = [];
proc.stdout.on('data', function(data) {
stdout.push(data);
});
proc.stderr.on('data', function(data) {
data = data.toString('utf8');
stderr.push(data);
console.error(data);
});
proc.on('error', function(error) {
spawnError(error);
});
proc.on('close', function (code, signal) {
if (code !== 0) {
spawnError(new Error(
self.watchmanBinaryPath + ' ' + args.join(' ') +
' returned with exit code=' + code + ', signal=' +
signal + ', stderr= ' + stderr.join('')));
return;
}
try {
var obj = JSON.parse(stdout.join(''));
if ('error' in obj) {
var error = new Error(obj.error);
error.watchmanResponse = obj;
self.emit('error', error);
return;
}
makeSock(obj.sockname);
} catch (e) {
self.emit('error', e);
}
});
}
Client.prototype.command = function(args, done) {
done = done || function() {};
// Queue up the command
this.commands.push({cmd: args, cb: done});
// Establish a connection if we don't already have one
if (!this.socket) {
if (!this.connecting) {
this.connecting = true;
this.connect();
return;
}
return;
}
// If we're already connected and idle, try sending the command immediately
this.sendNextCommand();
}
var cap_versions = {
"cmd-watch-del-all": "3.1.1",
"cmd-watch-project": "3.1",
"relative_root": "3.3",
"term-dirname": "3.1",
"term-idirname": "3.1",
"wildmatch": "3.7",
}
// Compares a vs b, returns < 0 if a < b, > 0 if b > b, 0 if a == b
function vers_compare(a, b) {
a = a.split('.');
b = b.split('.');
for (var i = 0; i < 3; i++) {
var d = parseInt(a[i] || '0') - parseInt(b[i] || '0');
if (d != 0) {
return d;
}
}
return 0; // Equal
}
function have_cap(vers, name) {
if (name in cap_versions) {
return vers_compare(vers, cap_versions[name]) >= 0;
}
return false;
}
// This is a helper that we expose for testing purposes
Client.prototype._synthesizeCapabilityCheck = function(
resp, optional, required) {
resp.capabilities = {}
var version = resp.version;
optional.forEach(function (name) {
resp.capabilities[name] = have_cap(version, name);
});
required.forEach(function (name) {
var have = have_cap(version, name);
resp.capabilities[name] = have;
if (!have) {
resp.error = 'client required capability `' + name +
'` is not supported by this server';
}
});
return resp;
}
Client.prototype.capabilityCheck = function(caps, done) {
var optional = caps.optional || [];
var required = caps.required || [];
var self = this;
this.command(['version', {
optional: optional,
required: required
}], function (error, resp) {
if (error) {
done(error);
return;
}
if (!('capabilities' in resp)) {
// Server doesn't support capabilities, so we need to
// synthesize the results based on the version
resp = self._synthesizeCapabilityCheck(resp, optional, required);
if (resp.error) {
error = new Error(resp.error);
error.watchmanResponse = resp;
done(error);
return;
}
}
done(null, resp);
});
}
// Close the connection to the service
Client.prototype.end = function() {
this.cancelCommands('The client was ended');
if (this.socket) {
this.socket.end();
this.socket = null;
}
this.bunser = null;
}